3D Frame Library
Definition of a local coordinate system

Remarks

This local coordinate system can be defined in two ways:

1. By defining two points on the local X axis (_StartingPointOfLocalXAxis, _EndingPointOfLocalXAxis) and a point (_PointInPlaneXY) in its local XY plane, or

2. By defining two points on the local X axis (_StartingPointOfLocalXAxis, _EndingPointOfLocalXAxis) and the rotation angle (_LocalAxisAngle) about its local X axis. Zero local axis angle means that the local Y axis coincides with global Y axis.

Namespace:  MathLib
Assembly:  Frame3D (in Frame3D.dll) Version: 1.0.3731.28669 (1.0.0.0)

Syntax

C#
public class LocalCoordinateSystem
Visual Basic (Declaration)
Public Class LocalCoordinateSystem
Visual C++
public ref class LocalCoordinateSystem

Inheritance Hierarchy

System..::.Object
  MathLib..::.LocalCoordinateSystem

See Also