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LocalCoordinateSystem Class

3D Frame Analysis Library
Definition of a local coordinate system
Remarks
This local coordinate system can be defined in two ways:

1. By defining two points on the local X axis (_StartingPointOfLocalXAxis, _EndingPointOfLocalXAxis) and a point (_PointInPlaneXY) in its local XY plane, or

2. By defining two points on the local X axis (_StartingPointOfLocalXAxis, _EndingPointOfLocalXAxis) and the rotation angle (_LocalAxisAngle) about its local X axis. Zero local axis angle means that the local Y axis coincides with global Y axis.

Inheritance Hierarchy
SystemObject
  MathLibLocalCoordinateSystem

Namespace:  MathLib
Assembly:  Frame3D (in Frame3D.dll) Version: 1.0.7422.36923 (1.0.0.0)
Syntax
[SerializableAttribute]
public class LocalCoordinateSystem

The LocalCoordinateSystem type exposes the following members.

Constructors
  NameDescription
Public methodLocalCoordinateSystem
Local coordinate system construction
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Fields
See Also